For many players these days, the video game industry’s increasing reliance on online connections is an afterthought. But for the significant portion of the world without a quality Internet connection, it can sometimes feel like the game industry at large is leaving them behind.
Pointing out the frustration of large day-one updates has been a feature of the gaming industry for more than a decade now. The topic perhaps reached its global breakthrough with the November 13 announcement that the Xbox One would require a day-one update to function. More recently, the Xbox Series X requires a one-time online check-in before some disc-based games will work.
Both Sony and Microsoft also introduced disc-drive-free options for their latest consoles, perhaps presaging the day when those drives are gone from consoles for good. And that’s not even mentioning the many multiplayer games that require a strong online connection for a reasonable play experience or the offline games that require not only day-one updates, but sometimes months of patching and downloadable fixes before they begin to resemble the product consumers had hoped for.
Who’s being left behind?
Studies show that even the US and Europe, whose states and nations rank high in terms of Internet quality, still have millions of households with low or no Internet. As recently as November 2019, 13.4 percent of US households reported having no Internet connection at all. In addition to this, 0.6 percent were still on dial-up, and 4.1 percent were on satellite connections, both of which have lower top-speed capabilities. Numbers are similar in Europe where, in 2019, 90 percent of households had Internet access, only 88 percent of which had a broadband connection.
Even in these technologically advanced countries, those numbers represented tens of millions of potential players being essentially left behind by one of the largest and fastest-growing entertainment industries in the world. In other parts of the world, even more people are unable to play video games because of increasing Internet requirements and are at risk of being pushed out of the hobby because of it.