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‘Destiny 2’ Is Buffing Its Two Worst Perks And Fixing Its Mod Problem

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The Destiny 2 TWABs these days have been relatively light, with Bungie breaking out its bigger news in larger, standalone posts most of the time. But this week, we did get some interesting info about changes that are coming next season to both the way we buy mods, gear and Bungie’s fixes for two of the worst perks in the game.

We’ll start with the changes coming to mod sales and two vendors in particular. In short, the return of Ada-1 is going to shake things up a bit, besides just being the transmog vendor.

Ada-1

  • Will sell one random standard armor mod per day.
  • Will sell one random combat mod (Warmind Cells, Charged with Light) per day.
  • Will sell one random world pool armor set per week with random stats.
  • Will sell Upgrade Modules, Enhancement Prisms, and Ascendant Shards at the same prices as Banshee

Banshee-44

  • Will no longer sell armor mods.
  • Will still sell upgrade materials.
  • Will sell six random weapons a week from the World Loot Pool with fixes rolls for that given week.

This is meant to do two main things here, give players the ability to buy more older mods without waiting a literal year for them to show up on rotation again, given that things like Warmind Cell mods will now have a dedicated slot with Ada.

And Bungie is trying to recreate the D1 feeling of excitement when a vendor is selling a god roll weapon randomly in a given week that people want to log in and pick up. We’ll see how many of those RNG actually produces, but with six a week, there’s a halfway decent shot. I hope the world pool expands quite a bit next season though, as it’s pretty stale right now.

Past this, Bungie has set its sights on fixing Bottomless Grief and Celerity, two Ordeal/Trials perks that require all your teammates to be dead to actually do anything for you. For a while now, any gun rolling with these has been an instant dismantle due to how situational they are. Now, that’s about to change.

  • Bottomless Grief will now give +30 to magazine.
  • Celerity will now give +20 to reload and handling.

These changes will be retroactive, meaning any gear you have with those perks on it now will switch to the new version of the perk when this change is made in season 14. So hold onto those (if you have any left) and if new ones drop, keep them so you can see how the new perks feel.

Also in season 14, Bungie’s solution for people saying these perks should be intrinsic on Adept weapons is to make each of those a fixed alternate roll for one of the columns on all Adept weapons. So it’s not really intrinsic, but it’s an alternate perk you can choose any time you want on any Adept weapon (except maybe swords I guess?) instead of whatever random perk is above it. I’m not sure this is the solution, but it is a solution and it’s better than where we are now, certainly.

Some good quality of life stuff all around here. Nothing game-changing perhaps, but not bad. Fundamentally though, I really need to know more about how transmog is going to work and what Ada’s quests and currency for it will look like, so hopefully we hear more about that soon.

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