FromSoft is back with their first non-Dark Souls game in a while, and it's arriving sooner than you probably though. You may remember Sekiro: Shadows Die Twice from E3. The game was already listed as an early 2019 release in its announcement trailer, and today at Gamescom FromSoft has narrowed it down even further. The Sengoku era is coming to life in March.
Sekiro, the game's titular character, is on a mission to rescue his master and take down his arch nemesis in the process. The catch is he's doing it one handed. That certainly seems like it would be a hindrance to most samurai, but Sekiro has a number of prosthetic tools at his disposal for both exploration and combat, in addition to holding his katana to unleash devastating Sword Arts. Sekiro: Shadows Die Twice also features a resurrection system, allowing you to strategically die in order to deceive your foes or just lay low to make a tactical retreat.
No new trailer was revealed at Gamescom to show these combat systems in action sadly, but we won't have to wait much longer to experience them for ourselves. Sekiro: Shadows Die Twice is set to launch on the PlayStation 4, Xbox One, and PCs through Steam on March 22, 2019.
From games have been filling that specific hole in every gamer's heart and mind. So in this context, harder does mean more fun (when done correctly).
So, fun, in this context, means both for casual fun and hardcore fun. I usually try games twice or thrice over the long-term, usually, first time easy, second time harder and so on and so forth.
God only knows how many times I played 'Until Dawn' the only game I have Platinum. and other games like Resident Evil 1, 2, 3, and Code Veronica X and RE 4 etc, I tried them on harder settings over the years, not on first-time, but, as I mentioned before, games should be fun, i.e. the main objective is to give entertainment, not to punish players unless they have plenty of time. Do you know what I mean??? I must SAY, FOR INSTANCE, 'Nioh' on PS4 is kind of a mediocre game, in the context of mindless repetition, not so much fun. but I can see some players enjoyed in the context sado-digital-addiction of repetition over and over again, of trying over 10000000000000 times to level up in just one level. Not in Castlevania DS games sense but in a purely repetitive sense which I don't like or don't have time for it, thereby losing customer-based profit in the area.
Only casual games like GTAV is extremely popular for both hardcore and casual fans,you need to be wise in marketing sense too.