Neoseeker : News : Sekiro: Shadows Die Twice returns to the Sengoku era in March
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THM Aug 21, 18
Harder doesn't necessarily mean better.
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BlackLabel Aug 23, 18
quote THM
Harder doesn't necessarily mean better.
Can't say I agree. I think almost every game is made better by the inclusion of added difficulty. Now sure some games do harder difficulty poorly by merely adding more enemy health and damage, but that's never really been an issue in From Software's games. Personally if the game isn't a challenge then there is little point in playing it.
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THM Aug 24, 18
quote BlackLabel
quote THM
Harder doesn't necessarily mean better.
Can't say I agree. I think almost every game is made better by the inclusion of added difficulty. Now sure some games do harder difficulty poorly by merely adding more enemy health and damage, but that's never really been an issue in From Software's games. Personally if the game isn't a challenge then there is little point in playing it.
I see your point. The fundamental reason for me playing game is 'entertainment' which means many things for many gamers. Personally for me is fun in game(s).
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VengefulJerrar Aug 24, 18
quote THM
quote BlackLabel
quote THM
Harder doesn't necessarily mean better.
Can't say I agree. I think almost every game is made better by the inclusion of added difficulty. Now sure some games do harder difficulty poorly by merely adding more enemy health and damage, but that's never really been an issue in From Software's games. Personally if the game isn't a challenge then there is little point in playing it.
I see your point. The fundamental reason for me playing game is 'entertainment' which means many things for many gamers. Personally for me is fun in game(s).
In the last few years games have been getting easier and easier to appeal to casual players. And in the process getting less entertaining.. The challenge part is where you have the most fun, and the feeling of achievement you get when you clear a certain section or boss is what makes gaming superior to other forms of media.

From games have been filling that specific hole in every gamer's heart and mind. So in this context, harder does mean more fun (when done correctly).
0 thumbs!
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THM Aug 24, 18
quote VengefulJerrar
quote THM
quote BlackLabel
quote THM
Harder doesn't necessarily mean better.
Can't say I agree. I think almost every game is made better by the inclusion of added difficulty. Now sure some games do harder difficulty poorly by merely adding more enemy health and damage, but that's never really been an issue in From Software's games. Personally if the game isn't a challenge then there is little point in playing it.
I see your point. The fundamental reason for me playing game is 'entertainment' which means many things for many gamers. Personally for me is fun in game(s).
In the last few years games have been getting easier and easier to appeal to casual players. And in the process getting less entertaining.. The challenge part is where you have the most fun, and the feeling of achievement you get when you clear a certain section or boss is what makes gaming superior to other forms of media.

From games have been filling that specific hole in every gamer's heart and mind. So in this context, harder does mean more fun (when done correctly).
I remembered playing Contra and Super Contra when I was young, even though it was hard (arguably harder than any games out there, Dark Souls and its clones are - a walk in the parkt), I enjoyed those NES games back then, as I am getting older, I get less time to play games, since I'm a lawyer, I try to enjoy games mainly in the weekend.

So, fun, in this context, means both for casual fun and hardcore fun. I usually try games twice or thrice over the long-term, usually, first time easy, second time harder and so on and so forth.

God only knows how many times I played 'Until Dawn' the only game I have Platinum. and other games like Resident Evil 1, 2, 3, and Code Veronica X and RE 4 etc, I tried them on harder settings over the years, not on first-time, but, as I mentioned before, games should be fun, i.e. the main objective is to give entertainment, not to punish players unless they have plenty of time. Do you know what I mean??? I must SAY, FOR INSTANCE, 'Nioh' on PS4 is kind of a mediocre game, in the context of mindless repetition, not so much fun. but I can see some players enjoyed in the context sado-digital-addiction of repetition over and over again, of trying over 10000000000000 times to level up in just one level. Not in Castlevania DS games sense but in a purely repetitive sense which I don't like or don't have time for it, thereby losing customer-based profit in the area.

Only casual games like GTAV is extremely popular for both hardcore and casual fans,you need to be wise in marketing sense too.
Last edited by THM :: Aug 24, 18
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