These 2 videos are part of my thesis about Human Motion Capture as a character animation technique using low cost equipment.
On this case study, a motion capture system was created using a pc with Windows7 32bit OS, a Kinect for XBOX (1st version), Brekel Pro Body and MotionBuilder.
This video (1/2) goes through the notion capture pipeline using the real time streaming data from Brekel in MotionBuilder.
Basic steps:
- System SetUp
- Sensor Calibration
- Characters SetUp
- Record Motion
- Retargeting Settings
- Plot Animation to Character
Fellow talent performs in a small area, while I operate Brekel and MotionBuilder.
Note that system runs slow because of the simultaneous use of the screen capture application.
The character used is a custom character I created in Autodesk Maya and ZBrush for this thesis purposes.
Modelling: Polygonal and Subdivision surfaces (This is a low poly version).
Rigging: Skeleton & IK/FK Control Rig is created through Maya HumanIK.
Note that these are tests that rely on my research and personal experience. The purposes are educational, so feel free to comment and contribute.
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Konstantina Diamantopoulou
Department of product and system design engineering
University of the Aegean