Earlier this month, the highly anticipated Final Fantasy XV was met with an unfortunate two month delay. While fans are busy debating about whether they like the idea of only half the game being open world, Kotaku translated another part of Famitsu magazine's recent interview with director Hajime Tabata. This translation focuses on why Final Fantasy XV was delayed. It wasn't for marketing, and it wasn't just because they needed more time to develop the game. Instead, the primary reason was to squash bugs and keep a day one patch as close to nonexistent as possible.
Day one patches are hardly uncommon these days, but Tabata wants to have Final Fantasy XV ready for fans to be able to play as soon as the game's installed. According to Tabata, as many as twenty percent of Japanese gamers don't have their console hooked up to the Internet, making a mandatory day one patch an inconvenience. By taking the extra time to fix as many bugs as possible, Tabata hopes to not only have the day one patch already on the Final Fantasy XV disc, but to refine balance issues as the team brings out the fly swatters.
There may still be a day one patch for Final Fantasy XV, especially for gamers who choose to go with a download over the physical disc, but information on that is not confirmed just yet. We'll have to wait until closer to XV's November 29 release to find out if Tabata and his team were able to avoid a day one patch. For now, there's little we can do but wait and see what happens. PC gamers, meanwhile, are still holding out hope that the latest Final Fantasy game manages to come to Steam in 2017 or beyond.
Aaaaaaaand pay more DLC for the freaking character stories